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Computing teaches pupils how to work using logical thinking and problem-solving skills. It develops pupils’ ability to write, test and debug algorithms for a particular purpose, such as programming games, and also to use technology in other areas of the curriculum and in the wider world. In its e-Safety strand, it gives the children to explore the opportunities improves pupils’ understanding of the risks involved in using the internet.


Pupils will explore the three areas of the computing curriculum:

DIGITAL LITERACY (including e-safety) - evaluating digital content, using technology safely, respectfully and responsibly and identifying a range of ways to report concerns.

INFORMATION TECHNOLOGY - using technology to create, manipulate and retrieve digital content and present data and information.

COMPUTER SCIENCE - design, write and debug programs that accomplish specific goals


Links to British Values

Computing allows children to develop respect and tolerance in exploring and appreciating other opinions and cultures via the internet. Collaborative learning provides opportunities to express democratic principles, innovative thinking and problem-solving.

Computing action plan

Computing basic skills development

Computing key skills development

Computing leader annual review


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